UX/UI + Art Direction + Visual Design + Concept & Art
Brief: Make a game in 24 hours... Without a developer(s).
Solution: 'Munch Munch Boom' is a tower defense type game where the user has to prevent junk food from entering a human couch potato. The more the protagonist eats, the larger he gets. His enlargement is also slowed down by towers that attempt to destroy everything on the feeding path. The game ends if the protagonist eats too much.
* All that was made of this game was the concept art which was then animated to make this trailer. I made this while studying in the Masters Program at the Centre for Digital Media.
**Music “Datagroove" by Goto80
Available on the Free Music Archive freemusicarchive.org/
Under CC BY license creativecommons.org/licenses/by/3.0/